I just want to say a huge thank you for the support I have received
for the first season of the Shattered Child, [Virtual high five]. More news on
that at the end.
Also a warning, blogs from here on out will be using all the
details from the Shattered Child season one. If you haven't read it all and
don't want to be spoiled, then go and read it.
So Schrödinger's Gun, a mashup of Chekhov's Gun and Schrödinger's
Cat. The gun part of the term essentially means if presented with a gun at the
start of a play, it should go off in the second. For me, nothing should be
wasted, if you are going to create something for your game, keep it, reuse it,
repurpose. Coming back onto familiar things that have changed or perhaps even
remained the same will influence your players actions. The Schrödinger part is essentially
something can exist in as many states as possible until observed. Your plot
should be as fluid as this implies. The whole idea is that even if you have a
predestined route for your party as a GM, nothing should be set in stone.
In the CoreBook of Numenera, there is a section on alternate
realities. A way for running games regardless of team composition. Events
become fluid, important items move from one character to another and conversations
happen between different people. When
one player cannot make it to the game, their actions that have meaning are transferred
to other party members for the plot to continue without narrative dissonance. Schrödinger's Gun is essentially this principal
for GM's but for future events.
Play agency is something I've tried to work into my game the
most out of any tenant of game making. I may have the ultimate say over what
happens in the end, it the players that give me the action. I change and alter
the plot I have coursed for the group depending on their actions. If they
choose to do something out of the ordinary, kill an important NPC or even
become best friends with the opposition, then I have a responsibility to
respond. Some would plot armour, others demand high rolls but for me I am the
interface for the game, and I am responsible for making it fun for them. If
they want to do something I should be flexible. If someone was meant to attack
at a certain point and now cannot, then something else should attack instead.
If information needs to be revealed, it will happen in a different way.
Although this might sound like over pandering to my players, the reactions they
get usually double negatively back at them in some form. This is possibly due
to the fact that a simple unfortunate act ends up being committed by someone
who would have too much power.
The player that controlled the Televaraen had to pull out
quite early on but I still kept echoes of the character in the game. The new
reaction Eryn got from the Pale Spine, very similar to the creature. If I'm
going to be honest, I included the Televaraen at the end because I thought it
would be cool rather than anything logical. It was at that point the person
controlling Eryn actually explained to the group that the creature was a Bounty
Hunter, since Eryn had received the same reaction and was also one as well.
That was a plausible ret-con for me and actually made me smile that somehow, on
some level, the workings of the city had gained a foothold. I was a proud Dad/GM/Writer
that day.
That then brings me on to season 2. Currently writing up at
the minute and I'm looking for two players. I'm also looking for places, story
hooks, people, items etc to also include,
so if you have any suggestions I'll try to work them in and credit those
accordingly.
Anywho, I'll talk to you guys later and don't forget to
read the advertisement below. Happy Holidays and may all your rolls be crits.
/Drew
For the second season I'm wanting to recruit two new
players:-
Time: Weekly - Saturdays -11:00 PST/14:00 EST, 19:00 GMT 3-4
Hours
Place: Skype and Roll20
Description: The Mad King has been kidnapped and now
Chancellor Pheylor has taken his place. The Grapnel City Guard have become
Pheylor's private army; enforcing new laws and taxes far beyond the Mad Kings
decree. New outposts are being built across Thaemor between Auspar and Jyrek
with no clear intention. The Nibovian's are moving on to Phase 2 heralding the threat of the destruction of reality itself and there are whispers of the return of
Shadow Heard that chill the air. The Silent War is coming.
Using: Numenera Core
Book, Numenera Character Options, Whisper Campaigns by Ryan Chaddock and Ninth World Assassins by
Andreas Walters
Welcome to all experience levels, so if you're interested in
joining Eryn and Xera in Season Two let me know either by:
Google+
Twitter: @Proftesla
Skype: Professor_Tesla
Skype: Professor_Tesla
In the mean time read up on the whole series at The Shattered Child blog.
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